![]() ![]() It's hard because in the beginning you are potentially vulnerable depending on your build, and it's easy to die. It's very hard and somewhat boring in the beginning. A lot of fun comes from trying out different character concepts, different vehicle concepts, different ways of survival (for example, you can try to do wilderness survival, or focus mostly on urban survival, or do some of both), etc. In that sense CDDA is a bit like Minecraft. The way you build your vehicle isn't just a means to an end either, etc. In CDDA your character build isn't just a means to an end. This is vastly different from DCSS where everything is just a means to escape with the 3+ runes. The pleasure in the game is derived from: a) surviving, b) character, vehicle and base building, c) exploration. There isn't an amulet you must fetch and there isn't any particular thing you just have to do. It's different from most roguelikes because it's a simulator without a clear goal. It's like Skyrim, Grand Theft Auto, Fallout and Roguelikes had a baby. ![]()
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